Hi @brimstone326, thanks for sharing your feedback.
We’re (re-)focusing Thingiverse on Opensource Hardware. Opensource content needs to be free: “free” as in “free beer” and as in “freedom to do what you want with it” (so download, edit, manipulate, distribute, etc.). We’re defining a roadmap for this community, and we’re building features, services and tools with this community in mind. As such, there’s also certain things that this focus on Opensource Hardware means that we will not be doing, including that we won’t be bringing a file store to Thingiverse or introducing a paywall (which would work against this idea of free/freedom).
You’re correct that MyMiniFactory has paid files, and it has worked very well for creators, but for a very different community, focused on digital artists and sculptors, creating premium models for tabletop and gaming. It’s a very different audience than the (mostly) engineering and design focused community on Thingiverse. We understand that: we’re not trying to copy-paste features that worked on MyMiniFactory onto Thingiverse. That would be an error. The Thingiverse community made that clear in February when we announced the acquisition.
Members will continue to enjoy content for free, like it’s always been on Thingiverse.
However, Opensource Hardware projects still have costs, still need to be sustainable, and most of the creators of OSH projects are not allergic to money, especially if money is a means to distribute their Projects into the real world. Most of them create ambitious projects and love to see them being used, having an impact. So while we keep content available to download for free, we will still be introducing monetization features for creators (Crowdfunding new feature, sponsoring, revisiting tipping, manufacturing licensing fees, etc.). I’d be happy to listen to other ideas (and the Thingiverse Forum is the place to jam about what that could look like).
Also, any of these Creators wanting to upload to Thingiverse needs to be convinced that Thingiverse is a platform that will be here in the long term. If you invest your time and resources in creating Projects, you at least what to make sure that the platform that hosts them will be around. That’s why Thingiverse needs a business model, sustainable, independent from 3D printer sales (I’m not here to comment on what other platforms are choosing to do or might have done, but I’ve been in 3D printing long enough to know that the graveyard is full of 3D printing content platforms that once belonged to 3D printer manufacturers).
Currently, the business model of Thingverse is advertising. It’s been the business model of Thingiverse for some years, and at the same time, I hear the complaints about ads. That’s why in February we put out the idea of an optional ad-free subscription for members who would like to enjoy Thingiverse without the ads. Ece shared above a screenshot of the first version that we’re working on. Yes, we will be marketing this feature. Yes, it will be a focus. And it will also shift our mindset as a team to figure out what other premium features would make sense for power users, creators, brands, etc. I’d love your feedback to know if maybe there are extra features that might make it a no brainer for you to subscribe to some premium version of Thingiverse?
Regarding your comment about dumping Things, we won’t be going that way. We’re an open platform, so there’s niche content, or maybe the designer didn’t have time to print it or simply didn’t get round to uploading a picture. I don’t want to discourage these designers, some of them newbies. For the Thingiverse community, the more people participate, the merrier.
I agree that we can do a better job of increasing the quality of the content. Maybe you could share some ideas that would make you trust that a Thing is definitely printable?